i noticed the same thing, and it was moved up after the video was captured. here's the image that is currently in the rom, along with a demonstration for pleasing your OCD
as far as the start of the game goes, i keep calling this a "cutscene" but it's really just a neat little effect to start the game with, there will be an actual cutscene at the beginning in the title screen once i get that drawn out.
and yeah, the scroll locking stuff is amazing, this engine is starting to be such a pleasure to work designs with now, since this sort of dynamic mode changing allows me to design all kinds of crazy stages with no worries
about the scrolling causing issues (this code masks off unintended screens, so any screen you're not supposed to scroll into, such as the diagonal corner screens, are always rendered empty.)
we have been spending some 8-10 hours a day for over a week rewriting the scroll code and all the related things to it, and once we get over with rewriting the collision engine that is required to fix some
collision bugs related to vertical scrolling (and horizontal, just like in vanilla nesmaker engine (invisible walls when the edge of the screen is solid anyone?
)) and get monster handling back into a working state, then it's time to get full force into gameplay stuff...
Atm im slowly recreating the stages and once the intro is out of the way, the next thing for me is a complete redesign and rewrite of the stage selection screen.... now with parallaxing and whatnot, it will be FAB-U-LO-US!!