oh well, back to the forum then, apparently facebook will not allow me to use an account without a phone number, which they are not getting, so they can keep their crappy service.
that just means no more video updates for now, since youtube has some issues with uploads not being randomly visible.
anyway, as far as what happened in development (as i wrote in FB before the whole account was locked out) we implemented graphics compression which cut our space usage to approximately half of what it was,
allowing me to put in a lot more stuff for cutscenes and whatnot extra little tidbits.
sans that, new feature upgrades include;
- changing player color when submerged in water
- health platforms will now display the cost of healing
- breakable boxes work aside from the changing graphic (changetile macro doesnt work with our way of handling nametables so we'll have to deal with that later on)
- updates to the cavern tileset (animated waterfalls, little cosmetic fixes to the rock tiles)
Im currently working on rebuilding the cavern stage and we're slowly working up actual game play features such as making objects work, adding projectiles, fixing the rest of the engine code and whatnot.