westcoastvagabond
Member
Well, I guess I've done enough watching tutorials, and it's time to get to work! I'm planning to use the Adventure module, and creating something of a survival horror game. My original, pre-NESMaker idea was for each "round" or playthrough to have a semirandomly generated house with a child to watch over while you barricade and defend the house against a randomly selected monster (zombies, masked slasher, etc). Considering the limits of the NESMaker tool, though, I already know this will need to be different.
So, a fixed map it is. Hoping I can get it nice and sandbox-y, but we'll see. Right now, I'm thinking you start in the bedroom that the kid you're watching has just vanished from, and you need to try to find and rescue them. Explore the neighborhood and the town, solve puzzles, fight monsters, win!
I also recently rewatched David Lynch's "Mulholland Drive," and would like to try working in some of that reality-questioning surrealism, and I'm largely picturing an atmospheric and less melodic, almost "Eraserhead" kind of music to accompany it. More triangle wave and noise than square, I'd imagine?
Of course, I'll still need to start at the beginning. Hopefully, I'll be able to make weekly updates to keep myself working. Definitely won't be done in time for Halloween 2019, but maybe I can at least have a really rough demo by then? Time will tell.
...hope I'm not moving in on anyone else's idea.
So, a fixed map it is. Hoping I can get it nice and sandbox-y, but we'll see. Right now, I'm thinking you start in the bedroom that the kid you're watching has just vanished from, and you need to try to find and rescue them. Explore the neighborhood and the town, solve puzzles, fight monsters, win!
I also recently rewatched David Lynch's "Mulholland Drive," and would like to try working in some of that reality-questioning surrealism, and I'm largely picturing an atmospheric and less melodic, almost "Eraserhead" kind of music to accompany it. More triangle wave and noise than square, I'd imagine?
Of course, I'll still need to start at the beginning. Hopefully, I'll be able to make weekly updates to keep myself working. Definitely won't be done in time for Halloween 2019, but maybe I can at least have a really rough demo by then? Time will tell.
...hope I'm not moving in on anyone else's idea.