How to change object details on the go?

SciNEStist

Well-known member
I would like to be able to modify some monster actions that would allow for changes
changing things like their max speed, solid object reaction, or their edge object reaction on certain action steps would open up some nice gameplay options.

Is there a way to read and change these options for a monster in the action scripts?
 

WillElm

New member
One sort of inelegant but easy solution would be to have an AI action that creates another object that has a different speed, then destroys itself. Since it would be a different object, it could also have different edge reactions and stuff. The main drawback to this is that this monster would have to die in one hit. If you made it 2 hits, then your character could hit it but the monster would "heal" every time it creates a new version of itself.
 

SciNEStist

Well-known member
That is a very good suggestion, and I think that's how I am going to have to do it. I was hoping for a more straightforward solution such as a simple command to change the values, but this can work just as well.
 
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