baardbi
Well-known member
First things first. I'm using NESmaker 4.1.5 with the patch BASIC_021019, and I am using the Simple Platform module.
I'm just wondering if I'm doing something very wrong, or if there are some bugs in the HUD handling.
When I start my game only my health variable is updated in the HUD. No lives are showing, despite I have three lives set as the initial value. Score is there, except for the last digit that is not showing. The enemy health is blank, even though I have set initial value to 8:
When I go to the next screen the enemy health and the lives are updated in the HUD. The last digit of score is still missing:
When I kill my first enemy the last digit of the score comes to life:
When I lose health the enemy health (boss health) matches my health when I go to the next screen (even though I haven't met the boss):
And lastly when I lose a life the HUD still shows three lives (it never changes), even though it's game over after three deaths...
My variable types are VarTiles except Score which is Number.
My HUD setup looks like this:
Can someone please tell me what's going on?
PS! I have tried to fix it by using the instructions from this post: http://nesmakers.com/viewtopic.php?f=48&t=2308&hilit=hud+not+updating+correctly , but I couldn't complete it because the line numbers in MainASM.asm and HandleUpdateObjects.asm didn't contain the lines Rustocrat had posted. I thought maybe this is because I'm using the patch BASIC_021019.
I'm just wondering if I'm doing something very wrong, or if there are some bugs in the HUD handling.
When I start my game only my health variable is updated in the HUD. No lives are showing, despite I have three lives set as the initial value. Score is there, except for the last digit that is not showing. The enemy health is blank, even though I have set initial value to 8:
When I go to the next screen the enemy health and the lives are updated in the HUD. The last digit of score is still missing:
When I kill my first enemy the last digit of the score comes to life:
When I lose health the enemy health (boss health) matches my health when I go to the next screen (even though I haven't met the boss):
And lastly when I lose a life the HUD still shows three lives (it never changes), even though it's game over after three deaths...
My variable types are VarTiles except Score which is Number.
My HUD setup looks like this:
Can someone please tell me what's going on?
PS! I have tried to fix it by using the instructions from this post: http://nesmakers.com/viewtopic.php?f=48&t=2308&hilit=hud+not+updating+correctly , but I couldn't complete it because the line numbers in MainASM.asm and HandleUpdateObjects.asm didn't contain the lines Rustocrat had posted. I thought maybe this is because I'm using the patch BASIC_021019.