My goal is to place mines that will explode when monsters or the player collide with one. The mines are game objects that the player places onto the world. So far I've figured out that I probably need to code a new End Action setting that will loop the default animation until a collision occurs, which would trigger the next action step that would be an explosion. My problem is that I don't have much knowledge of Assembly language so I'm not sure where to start with this. I've spent the past couple of days looking for info that could help me figure this out but haven't gotten anywhere with it. Am I going about this the right way and if so how do I code this?