Dialogue Trigger System

Schulz561

New member
Hello,

I'm looking to implement a trigger for dialogue, ex. when the player walks into a room the dialogue starts automatically. What's a good starting point?

Thanks in advance,
Schulz
 

dale_coop

Moderator
Staff member
Check the AutoText tile, here's the script:
http://nesmakers.com/viewtopic.php?p=16577#p16577
 

Schulz561

New member
Thanks for the reply Dale! I seem to be stuck though. I can't find a way to attach it to tile collision 9.
 

dale_coop

Moderator
Staff member
Schulz561 said:
Thanks for the reply Dale! I seem to be stuck though. I can't find a way to attach it to tile collision 9.

You need to make a AutoText.asm script, then assign it to an unused "Tile Collision XX" in the "Project Settings > Script Settings" (select the element in the left list... and browse to your script in the right list, double click to assign the script to the selected element).
 

Schulz561

New member
Got it working! Thanks, Dale :) Now just need to figure out how to be able to leave it as walkable after leaving the screen and coming back.
 
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