jataka5000
New member
Followed tutorial 4 https://www.thenew8bitheroes.com/post/adventure-game-basics-part-4-lock-blocks (and also the update in tut7).
If I put two (or more) of the lock block assets on the screen (and two keys), with collision type 06 (named lock block, as done in tutorial), then opening one lock block per key is possible, but if I only unlock one lock block, leave the screen, come back -- all lock blocks are gone.
Also, the subpalettes changed for my player. Upper left follows a different subpalette, and the other 3 quadrants are some other color, but I don't see where it is defined like this. Certainly nothing like that in the Game Objects / Player menu.
Also, there must be a way to put more than 4 objects on a given screen.. we put a key as one of the monsters. But if we wanted to have many keys on the screen, we wouldn't be able to use this approach.
I'd like to understand what is going on, as I want to develop deeper understanding than the surface level that I have now...
If I put two (or more) of the lock block assets on the screen (and two keys), with collision type 06 (named lock block, as done in tutorial), then opening one lock block per key is possible, but if I only unlock one lock block, leave the screen, come back -- all lock blocks are gone.
Also, the subpalettes changed for my player. Upper left follows a different subpalette, and the other 3 quadrants are some other color, but I don't see where it is defined like this. Certainly nothing like that in the Game Objects / Player menu.
Also, there must be a way to put more than 4 objects on a given screen.. we put a key as one of the monsters. But if we wanted to have many keys on the screen, we wouldn't be able to use this approach.
I'd like to understand what is going on, as I want to develop deeper understanding than the surface level that I have now...