Labyrinth of Yggdrasil

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Redherring32
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Location: Usa

Re: Labyrinth of Yggdrasil

Post by Redherring32 » Mon Nov 12, 2018 12:18 am

Sweet start screen!
I wish I took the time to make mine that good.
My current WIP game: Shadow: An Adventure In Monochrome, you can also find me over at the Community Discord.
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del inf3rno
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Location: California

Re: Labyrinth of Yggdrasil

Post by del inf3rno » Mon Nov 12, 2018 1:46 am

Redherring32 wrote:
Mon Nov 12, 2018 12:18 am
Sweet start screen!
I wish I took the time to make mine that good.
Thank you! Take the time, there's no deadline. Study title screens that you like and use references.
Check out my WIP project Labyrinth of Yggdrasil
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del inf3rno
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Location: California

Re: Labyrinth of Yggdrasil

Post by del inf3rno » Tue Nov 20, 2018 4:55 am

*UPDATED DEMO ON OP*

Changes:
Health meter
Health Drop
Enemy
Transitions up and down
Melee weapon
Key placement
locked door
Monster locked room
spike death
Start screen

Way more features added. I'm almost at the peak of features that I want to use from NESMaker. I've modified some code according to various sources on these forums.

There are MANY things that I want to tweak but I am at my infancy of learning ASM and 6502 architecture.

PLEASE leave some comments on structure and pointers! Any and all advice/critique is greatly appreciated.
Check out my WIP project Labyrinth of Yggdrasil
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dale_coop
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Location: France

Re: Labyrinth of Yggdrasil

Post by dale_coop » Tue Nov 20, 2018 8:43 am

Watched the youtube video, looks great! congrats. Can't wait to try this updated version tonight ;)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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SuperMar10Brothe
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Re: Labyrinth of Yggdrasil

Post by SuperMar10Brothe » Fri Nov 23, 2018 2:28 pm

really nice title screen, also graphics remind me of micro mages a lot
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del inf3rno
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Location: California

Re: Labyrinth of Yggdrasil

Post by del inf3rno » Wed Nov 28, 2018 1:50 am

SuperMar10Brothe wrote:
Fri Nov 23, 2018 2:28 pm
really nice title screen, also graphics remind me of micro mages a lot
Yeah those tiles are going to change, I was using their (micro mages) style as a frame of reference to give my pixel art a boost of confidence. I wanted something that popped and easy to make while I learned the NESMaker platform. I'll be branching from that style with the next update.
Check out my WIP project Labyrinth of Yggdrasil
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drdocker
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Location: Seattle

Re: Labyrinth of Yggdrasil

Post by drdocker » Wed Nov 28, 2018 9:06 am

Just tried the demo and It already feels really good. Makes me wish more old nes games had that small player scale, this is gonna be great!
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Redherring32
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Location: Usa

Re: Labyrinth of Yggdrasil

Post by Redherring32 » Wed Nov 28, 2018 5:09 pm

I love the small sprites too!
Makes me glad I went with small(ish) sprites too.
My current WIP game: Shadow: An Adventure In Monochrome, you can also find me over at the Community Discord.
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