Using Monster tile set for a player character?

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squidsquif
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Using Monster tile set for a player character?

Post by squidsquif » Thu Oct 10, 2019 3:29 am

I was wondering if you only get the Game Objects tile to put all of the frames of animation for your player character, as well as game objects. Is it possible to use a Monster tile set for a player character?
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Raftronaut
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Re: Using Monster tile set for a player character?

Post by Raftronaut » Wed Oct 16, 2019 10:00 pm

Yes, but not in a way that nesmaker is set up to support natively. There are ways to hijack the monster chr files, but it does not replace the player game objects CHR in memory. So if you're using monster CHR to draw your player, your actual monsters will have be fit into the same graphics sheet, which provides a multitude of limitations....

So short answer, yes, witch clever coding and space saving measures.. Long answer... it's complicated.... You would need to change a great many things to get it operating.
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dale_coop
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Re: Using Monster tile set for a player character?

Post by dale_coop » Fri Oct 18, 2019 9:24 am

It would be easier, to optimize your animations and your Game Object graphics (removing the duplicates 8x8 tiles, for example...)
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