NESmaker 4.5 - Adventure Game Basics - Part 12: Trampolines and Prize Blocks

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dale_coop
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Location: France

NESmaker 4.5 - Adventure Game Basics - Part 12: Trampolines and Prize Blocks

Post by dale_coop » Tue Jun 30, 2020 2:15 pm

Joe Granato:
Small patches carrying over form yesterday, and a few new tile types.

Here's the new tutorial and instructions (with the link the "Support Files" zip):
https://www.thenew8bitheroes.com/post/adventure-game-basics-part-12-trampolines-and-prize-blocks

The video:

https://vimeo.com/432892265/5ea53b09c6
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
My son's game: KUBO 3
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Rob Burrito
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Re: NESmaker 4.5 - Adventure Game Basics - Part 12: Trampolines and Prize Blocks

Post by Rob Burrito » Thu Jul 02, 2020 4:57 am

even after the patch, my player object still disappears when hitting the crab from the left. trampoline and all the other goodies work, but that one is still there for me. that is until i install the Part 13 Patches, and something in those fixed the bug. if you're having a hard time figuring this one out, after you add these patches in the video, go ahead and add the ones in part 13 and they should be fixed.

At 15:30 joe mentions the stopOnSolid_Platformer_prizeBlock is in MOD_Platformer/reactions, but we put that in Base4_5/AI reactions like he mentions it should be. took a second to find it when i knew i moved it over from the patch file.
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