Kanbei85
Member
I've created a new monster I'm calling Boss_1, and I've added it to my overworld screen.
The issue is, when the monster appears, the monster's graphics are garbled, and the game is actually pulling from a completely different tileset from the one the monster is actually using.
To show the issue, I've uploaded a screenshare:
View: https://www.youtube.com/watch?v=9Wum08y1ET8
Anybody know what could be going on here? A similar sort of thing is happening to a much lesser extent with my player sprite: sometimes when walking one or more frames of animation get mysteriously garbled like this.
If I can't get this resolved, I don't see how I can keep spending time using NESmaker at all.
The issue is, when the monster appears, the monster's graphics are garbled, and the game is actually pulling from a completely different tileset from the one the monster is actually using.
To show the issue, I've uploaded a screenshare:
Anybody know what could be going on here? A similar sort of thing is happening to a much lesser extent with my player sprite: sometimes when walking one or more frames of animation get mysteriously garbled like this.
If I can't get this resolved, I don't see how I can keep spending time using NESmaker at all.
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