WhatDothLife
New member
So im having a lot of trouble with tiles. I cant seem to fit everything i need into the few tilesets that a screen allows. Whether im using screen specific tiles, the double main setup, or paths, i still ultimately run out of room before ive made all the graphics i need.
Yet i see other games with beautiful tilesets. -uncompromisingly beautiful even.
Moreover, palettes make this even more of a nightmare. Since you can only really have 3 unique colors in a palette, its difficult to make transition tiles. (I.e. making my grass transition to dirt.)
Yet these other games manage their colors flawlessly.
I know its possible by using multiple palettes, but im completely lost on how to set it up so that the colors work together the way i need them to.
To compare, one of the games that seem to to address this issue perfectly, is Adventures of Panzer by 9Panzer
What really caught my eye here was how some of the tiles in the background had shading to really give it some depth. Im baffled that hes able to make so many variations of similar tiles, and still have room for unique objects like different platforms and decorations. I try the same thing, and i end up using most of my space for these shaded/slightly varied tiles to where theres maybe 3 or 4 more squares left for platforms and whatnot.
Heres a link to the game's page. And if the creators themselves wanted to chime in with some insight, it would be infinitely appreciated:
How do they get so much out of their tilesets? Is there a process/trick for achieving this that im just not seeing as a novice?
Adventures of Panzer isnt the only one either. Most of the people uploading demos seem to have this concept down. I just didnt want to hunt them all down to explain the same issue over and over again.
Yet i see other games with beautiful tilesets. -uncompromisingly beautiful even.
Moreover, palettes make this even more of a nightmare. Since you can only really have 3 unique colors in a palette, its difficult to make transition tiles. (I.e. making my grass transition to dirt.)
Yet these other games manage their colors flawlessly.
I know its possible by using multiple palettes, but im completely lost on how to set it up so that the colors work together the way i need them to.
To compare, one of the games that seem to to address this issue perfectly, is Adventures of Panzer by 9Panzer
What really caught my eye here was how some of the tiles in the background had shading to really give it some depth. Im baffled that hes able to make so many variations of similar tiles, and still have room for unique objects like different platforms and decorations. I try the same thing, and i end up using most of my space for these shaded/slightly varied tiles to where theres maybe 3 or 4 more squares left for platforms and whatnot.
Heres a link to the game's page. And if the creators themselves wanted to chime in with some insight, it would be infinitely appreciated:
How do they get so much out of their tilesets? Is there a process/trick for achieving this that im just not seeing as a novice?
Adventures of Panzer isnt the only one either. Most of the people uploading demos seem to have this concept down. I just didnt want to hunt them all down to explain the same issue over and over again.
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