Dummy Duck 7

dale_coop

Moderator
Staff member
It's awsome! I love the characters... and of course, I love... coffee!

For yoyr HUD key problem: how do you display the myKeys variable ? As Number? as Var Tiles ?
 

acaudel

Member
Thank you very much!
Right now I've got the myKeys variable displayed as Var Tiles.
If I display it as a number, it works fine. Maybe that's just what I'll do. :)
 

dale_coop

Moderator
Staff member
Yeah, I think that's your issue currenlty. Because the original code for myKeys is meant to be displayed as "Number".

But if you want to display it as a "Var Tiles", you could try to change from:
Code:
;;;;;;;;;;;;; UPDATE HUD
		
		LDA #$01 ;; amount of score places?
		STA hudElementTilesToLoad
		LDA DrawHudBytes
		ORA #HUD_myKeys
		STA DrawHudBytes
To:
Code:
;;;;;;;;;;;;; UPDATE HUD

		LDA myKeys
		STA hudElementTilesToLoad
		LDA #$00
		STA hudElementTilesMax
		LDA DrawHudBytes
		ORA #HUD_myKeys
		STA DrawHudBytes
 

TurtleRescueNES

Active member
I'm impressed! I like the style (reminds me of Tiny Toons) and the sprites. The boss was also very well done. I look forward to trying this one out!
 

acaudel

Member
Thank you! I'm glad you like it.
The boss took a lot of trial and error to get right.
Here's the current ROM for anyone who wants to play the game!
http://dummyduck.com/nesmaker/Dummy_Duck_7_Work_In_Progress_01.nes
 

acaudel

Member
100% amazing. Love how you created depth. Do you have trouble with collision for the boundaries?,
Thank you very much! To get the depth, I drew the top and bottom of the walls at different angles, and then adjusted the floor patterns as it goes back.

And yes, I do have trouble with collision for the boundaries. But I'm trying to work it out.
 

acaudel

Member
Thank you! To make the character portraits in the text boxes, I just drew over some of the symbols that weren't being used, like parenthesis, ellipsis, etc. Then I put them together like a puzzle by typing the symbols into the text field.
 
Last edited:
Top Bottom