[4.5.6] NESmaker 4.5 tutorial videos

Kayard

New member
Hi Dale/Everyone,
I just downloaded the new 4.5.6 and have been trying to complete the Maze game basic tutorial and so far everything works until I test the game. the graphics and music load, however I can not move my player. The virtual controller icon indicates the button press but nothing happens. I think there is a missing step once you import the input links.
Any suggestions? :)
 

Kayard

New member
Hi Dale/Everyone,
I just downloaded the new 4.5.6 and have been trying to complete the Maze game basic tutorial and so far everything works until I test the game. the graphics and music load, however I can not move my player. The virtual controller icon indicates the button press but nothing happens. I think there is a missing step once you import the input links.
Any suggestions? :)
Just did a random test on the keyboard and I got him to move... Apparently the arrow keys are controller 2, and A,S,W,D is player one.
 

gravdev

New member
Yeah, the default settings are a little weird like that. This can all be changed in the emulator though in "Options" then "Input". I set it to use one controller (instead of two) with the arrows keys for d-pad inputs and B and A set to X and Z respectively. I find it much more efficient for testing.

Oh, I also use Return and Shift for Start and Select, respectively.

Dale, do you know if there's any chance of more official tutorials coming our way? I'm currently on the advanced Adventure game tutorial but I'm aware that I'm starting to run out of these. I can't help but notice that in some of the videos an "RPG" module is visible in Joe's list.
 

PasseGaming

Active member
I can't help but notice that in some of the videos an "RPG" module is visible in Joe's list.
No flipping way! I've been begging him for quite sometime now for a RPG module. He told me it'd be incredibly difficult. I'd be over the moon if he released a RPG tutorial...

I wouldn't hold your breath though. The tutorials seem to appear with each new verison of NESmaker. Perhaps he was trying to put something together at one point and it didn't pan out?
 

dale_coop

Moderator
Staff member
The simple RPG module is not ready... I think it will be something similar he uses for Gamer Quest.
 

gravdev

New member
I'd imagine that any RPG module would probably be incredibly tough to make, but I'd be interested to see how it turns out. I'm well aware that this is essentially an engine for action games first and foremost.
 
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