[4.5.6] Rad Rabbit's Bad Hare Day - (WIP)

chains

Member
Also, please use STX instead of the TXA STA shenanigans. I know Joe loves to do it but that doesn't mean it's a good idea to copy everything he does.
Hey Takuika, do you mind expanding this explanation a little bit? I'm trying to learn ASM, and this seems something I need to catch up on. :)

Amazing work you are doing here, @Jonny. I'm following the thread for the updates. <3
 

TakuikaNinja

Active member
Hey Takuika, do you mind expanding this explanation a little bit? I'm trying to learn ASM, and this seems something I need to catch up on. :)

Amazing work you are doing here, @Jonny. I'm following the thread for the updates. <3
STX stores the value in X into memory. TXA copies the value in X to A, then STA stores the value in A into memory. Both of these do the same thing but the latter method wastes both CPU cycles (execution time) and code space. The latter also clobbers whatever value used to be in A, which is not always desirable.
 

drexegar

Member
Great Stuff! Looking very promising. I'm assuming your HUD is just a pink and blue line where the cracks and numbers are sprites correct?
 

Jonny

Well-known member
Great Stuff! Looking very promising. I'm assuming your HUD is just a pink and blue line where the cracks and numbers are sprites correct?

Yes that's right, it's just background tiles with a sprite HUD. My Sprite HUD script loads the tiles which are shared betwen normal game and boss screens, then adds the others based on gameState. Only problem is, with only 8 sprite per scanline, it can't been very intricate. Very basic. There's space for a 16x16 inventory tile but I don't know exactly what they'll be yet.
 

Jonny

Well-known member
Sorry for the late response. I haven't been on the forum for a while.

Going well thanks for asking. Still working on background tiles, getting that finished first (there's a lot of them). I'll have more to show in January.
 

maxoakland

New member
Sorry for the late response. I haven't been on the forum for a while.

Going well thanks for asking. Still working on background tiles, getting that finished first (there's a lot of them). I'll have more to show in January.
Have you had any updates lately?
 

5kids2feed

Well-known member
This is looking so good, Jonny! All of your work is paying off 🐰

P.S. Happy to see you back at it too!
 
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SciNEStist

Well-known member
This is Some of the best sprite/tile work I've seen. Something that I personally struggle with. I say take your time, The NES has been around over 35 years, so no point in rushing to put out a game now :cool:
 
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