[4.5.6] Simple Pause for Metroidvania Module

dale_coop

Moderator
Staff member
Make sure your notepad has saved the script as a .asm file and not a txt file.
(in notepad, when you save, select the "All files (*.*)" for "Type" of file)
 
Make sure your notepad has saved the script as a .asm file and not a txt file.
(in notepad, when you save, select the "All files (*.*)" for "Type" of file)
I had been doing that, but I did catch my error. I was saving in an erroneous Base folder that looked like the correct one. Silly mistake. But it works now.

The only issue with the code, it warps from title to main screen, already paused since you’re releasing start in main game. For my game, I took the easiest way around that…..

Just instruct player to press Start twice! Then no need to risk tinkering with code.
 

9Panzer

Well-known member
Does anyone know if there are limitations with 4_5_9 that would prevent me from creating and adding a custom input script? I’ve tried to copy/paste this into notepad, save as .asm with the rest of my input scripts, but it can’t be found when trying to find it in Input Scripts.

I’ve tried playing around with using an unneeded script and editing it to get it in there, but that fails to load.
Are you sure that it is an .asm? I find it I use notepad it changes it to a .asm.txt
 
Are you sure that it is an .asm? I find it I use notepad it changes it to a .asm.txt
Yea. I already found my mess up and got it to work. Since I'm doing a platformer, it had that unintentional impact of being paused and missing from screen upon start. That I solved by simply changing the start screen to say "PRESS START 2X".

Thank you for sharing the code.
 

5kids2feed

Well-known member
This is nice! But for some reason, it doesn't always work for me. Sometimes it'll stay "dim" when I unpause. I'll have to fiddle with it to work with my project.

EDIT: Dale's version worked for my project. Both versions are great though!
 
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