CalFlyheight
Member
ok so,
i have an unlockable swimming variable in my game and its nearly finished but iv got 1 strange problem with the gravity....
i have a tile that changes my action step to swimming and then my physics sorts it out and goes to swim gravity BUT when i jump in and cross my swim tile for the first time it looks like gravity is sped up to the max and i fall super fast to the ground. then the swim mech works perfectly after iv touched a solid tile. if i just drop in on the ledge and then move ahead the gravity is perfect. its driving me crazy!
at this point i want to see if anyone has encountered anything similar?
View: https://www.youtube.com/watch?v=fhOBGmwpi_M
i have an unlockable swimming variable in my game and its nearly finished but iv got 1 strange problem with the gravity....
i have a tile that changes my action step to swimming and then my physics sorts it out and goes to swim gravity BUT when i jump in and cross my swim tile for the first time it looks like gravity is sped up to the max and i fall super fast to the ground. then the swim mech works perfectly after iv touched a solid tile. if i just drop in on the ledge and then move ahead the gravity is perfect. its driving me crazy!
at this point i want to see if anyone has encountered anything similar?