puppydrum64
Active member
So I'm watching NESMaker Getting Started 15 for creating scrolling similar to Super Mario Bros. where I use a standard HUD that moves with the player. The tutorial is from (I assume) an old version of NESMaker and I've noticed some differences. First, my HUD does not have the beveled corners that Joe's hud has. Second, any attempt to draw Sprite Zero will result in no graphic being drawn in that area. This also means that scrolling the screen leaves the HUD behind as if I had never clicked the Sprite Zero checkbox. The issues that most people had with Sprite Zero at the time of making the video are not the same as the ones I'm having. For me, the player object loads perfectly fine and I can control him, but the game is acting as though I never checked that sprite zero box and no sprite zero graphic is drawn. I'll provide some screenshots to rule out any common errors that could result in this. The video I linked is a gameplay test with the settings shown in the pictures below. For what it's worth, I can't get this to work no matter which sprite zero index I use.