TolerantX
Active member
4.5 All Monster Drops Are Health When You Have 1 Left
Like in Zelda, when you are wounded to 1 hit left, all the drops from the monsters will ALWAYS be myHealth Pickups.
In monsterHurt adventure base asm look to line 41 "Destroy Object"
It already has the object's Temp A and B for the coordinates so easy peasy, right below add the following:
then below that let the code continue as usual...
Youtube video link below:
https://youtu.be/3I8KAHqxjkU
Like in Zelda, when you are wounded to 1 hit left, all the drops from the monsters will ALWAYS be myHealth Pickups.
In monsterHurt adventure base asm look to line 41 "Destroy Object"
It already has the object's Temp A and B for the coordinates so easy peasy, right below add the following:
Code:
;; ZELDA-Like HEALTH DROPS ;;
;; THIS IS WHEN PLAYER HAS 1 HEALTH LEFT IT DROPS ONLY HEALTH PICKUPS ;;
LDA myHealth
CMP #$01
BNE +doDropTable
CreateObject tempA, tempB, #$04, #$00
JMP +doSkipHurtingThisObject
+doDropTable:
then below that let the code continue as usual...
Youtube video link below:
https://youtu.be/3I8KAHqxjkU