4.5 Bug List

zypher

New member
dale_coop said:
Not yet in the current core, yeah.

Very new, just downloaded the suite yesterday. I ran into the issue with paths not compiling as shown in the tutorial as well.. If I continue creating as though they are working, presumably they will compile correctly after a patch/fix? Or should I steer clear from using them for now?
 
I've noticed HUD is drawing wrong, you can see it in all the ByteOff2020 tutorial videos. It used to draw the HUD using the _Box0 tiles, but it now appears to draw the whole HUD using whatever is in the space tile position on the Hud.bmp.
 

dale_coop

Moderator
Staff member
You can set MESEN to use a different "palette" in the "Video Options"... because every hardware interprets the index colors as they want.
 

AllDarnDavey

Active member
dale_coop said:
You can set MESEN to use a different "palette" in the "Video Options"... because every hardware interprets the index colors as they want.

Thanks Dale. I know you can change palettes, and I know even Nintendo themselves cannot seem to agree what palette to use between the emulation on the Wii, NESmini, and Switch.

This one color just feels more off the mark then usual, and threw off my screen painting, like it was sampled wrong, should be more purple and less magenta, it also looks different then the similar colors in its column. It's not a huge deal, but it feels like a mistake to me.
 

Mugi

Member
i already reported this to joe in september 2019 and it was completely ignored.
the reason for the color being off is because theres a typo on the RGB value of the color in the tool's code, the Blue value of color #13 should be 224, but instead it is 124, which causes it to shift to more red than it should be.
 
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