8 Bit Space 2 (WIP)

GlassFrog

Member
That's cool, I have just been concentrating on level design lately but I should really start looking at the code again, as there are still quite a few bugs I need to sort out, which I'm not looking forward to ha.

Dipping in and out of the project is probably a good way of avoiding burnout. I got myself a small part-time job last year which helps get me away from the desk for a bit and on my feet which is never a bad thing.
 

GlassFrog

Member
I have just created this one level demo, it's still in alpha so there is no SFX or music implemented yet.

I only put it together to see how people feel about the screen transitions.
I have had to use screen warps for when the player moves vertically between screens.
As a result of this, the spawn in point is predetermined and I'm worried this might disorient the player if they jump up in the opposite direction.
I have tried to lessen the impact of this by making the pathways only 2 tiles wide and I have also put a platform tile on this side the player will spawn to encouraging them to jump up in that direction.

also know bugs are,

The player starts in a running animation after the warp. I'm still trying to fix that one.
If the player jumps and hits a solid object above them, along with their Y movement being stopped their X movement will also be.

If anyone could give it a try, and let me know what they think it would be appreciated cheers.
I'm hoping it's not a too big deal and I'm just being overly paranoid :)

Demo: https://www.mediafire.com/file/aldr3z93jndtcr8/8BitSpace2_0.1.nes/file
 
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GlassFrog

Member
I could not believe it when I looked and it had been over 10 months since my last update.
So I'm pulling my socks up and I'm determined to get this out before the end of the year!

I have finished all sixteen planets (levels) I am now going through each planet and adding sub areas to try and add a bit of diversity and uniqueness.
game_003.pnggame_006.png

I have also ditched the Red planets from the first game and replaced them with a purple planet as it takes better with the NESs colour palette.

game_002.pnggame_004.png
 
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