SlimeCounty
New member
I guess let me just start out by apologizing if I come off like a fool, I'm feeling a little lost.
Purchased this program a while back, I've been having fun with it, but all I've really done is follow the 8 bit heroes tutorial videos, load assets, then alter those assets to try things out. I can follow directions just fine, but what I haven't seen yet is any examples of games being created from absolute scratch.These nesmaker tutorials have made me great at importing assets haha, but when I open the program with the intention of starting from scratch I've got no idea what's going on.
I don't know the limitations, how much of what can be on the screen at once? How big can a player be? How many enemies can be on screen?
How will I know when I reach a limitation? is there a warning or will there just be issues running the game? Where can I keep track of assets used vs assets left?
How do paths work? I get the absolute basic idea, but how are they distributed in PathTiles00
Where are start screens? is that something I need to figure out first? or can i worry about that later?
What's the order in which everything should be created? Where's the step by step rundown of what should be done in what order?
Game saving? Secret code implementation?
I just feel like I'm missing the entire curriculum of how to CREATE a game using this software.
I'd like to sit down with some paper and a pencil and plan out a game but without some absolutely fundamental knowledge that I haven't seen in any one spot, that goal is out of reach.
If I'm missing a post or a playlist, that's great news! I'll click anything at this point. I'm just insanely excited at the prospects of this tool and would love to learn to use it properly.
Purchased this program a while back, I've been having fun with it, but all I've really done is follow the 8 bit heroes tutorial videos, load assets, then alter those assets to try things out. I can follow directions just fine, but what I haven't seen yet is any examples of games being created from absolute scratch.These nesmaker tutorials have made me great at importing assets haha, but when I open the program with the intention of starting from scratch I've got no idea what's going on.
I don't know the limitations, how much of what can be on the screen at once? How big can a player be? How many enemies can be on screen?
How will I know when I reach a limitation? is there a warning or will there just be issues running the game? Where can I keep track of assets used vs assets left?
How do paths work? I get the absolute basic idea, but how are they distributed in PathTiles00
Where are start screens? is that something I need to figure out first? or can i worry about that later?
What's the order in which everything should be created? Where's the step by step rundown of what should be done in what order?
Game saving? Secret code implementation?
I just feel like I'm missing the entire curriculum of how to CREATE a game using this software.
I'd like to sit down with some paper and a pencil and plan out a game but without some absolutely fundamental knowledge that I haven't seen in any one spot, that goal is out of reach.
If I'm missing a post or a playlist, that's great news! I'll click anything at this point. I'm just insanely excited at the prospects of this tool and would love to learn to use it properly.