A Selection Menu on the Start Screen [4.1.X Basic module]

vanderblade

Active member
No sorry. I've started the Nerdy Nights tutorials. Maybe when I've learnt assembly properly I'll come back to it.
Thanks. I'll try converting it to 4.5.9 and see how far I get. I think I see the path. Instead of StartGame.asm, I think we'd just add to the Initialization script. Otherwise, everything else should translate (he said, before even getting started).
 

Jonny

Well-known member
Thanks. I'll try converting it to 4.5.9 and see how far I get. I think I see the path. Instead of StartGame.asm, I think we'd just add to the Initialization script. Otherwise, everything else should translate (he said, before even getting started).
I've got the menu part working just non of the passcode stuff. Is it just the menu you wanted for now?
I don't remember changing that much from Dales code but I can check and post it if thats what you need. I though you mean the actual passcode selection etc.
 

vanderblade

Active member
I've got the menu part working just non of the passcode stuff. Is it just the menu you wanted for now?
I don't remember changing that much from Dales code but I can check and post it if thats what you need. I though you mean the actual passcode selection etc.
I'm just using it to allow players to select the 2-player mode (not a different difficulty or starting area). Basically, selecting 2-players flips a variable or something that is integrated into ALL the other relevant scripts in the game to create the player2_object, warp the player2_object, etc. You have most of the leg work done for my purposes.
 

Jonny

Well-known member
I'm just using it to allow players to select the 2-player mode (not a different difficulty or starting area). Basically, selecting 2-players flips a variable or something that is integrated into ALL the other relevant scripts in the game to create the player2_object, warp the player2_object, etc. You have most of the leg work done for my purposes.
I'll take a look at what I have when I get chance. I'll post code etc a new topic and @ you because it could get confusing for people looking for 4.1 stuff. This week sometime. Sorry for the delay I just started a home DIY project but will sort something asap.
 

dale_coop

Moderator
Staff member
yeah, 4.1 and 4.5 are really different... scripts written fr a version will not work as it with another version, you need to get inspiration from those scripts... and adapt them for the new versions ;)
 

Jonny

Well-known member
Did you ever get this fully implemented and working, Jonny? If so, can you share?
If you goto my game WIP topic (link below) CluckFox has helped me with all the passcode scripts there. It uses Dales script from here and a butchered, slimmed down version of this and obviously all the stuff CluckFox did. If you need any help putting it all together I can send you the input scripts and everything I'm currectly using for it. Probably better to just DM me if you do so this thread doesn't go off topic too much.
 

TolerantX

Active member
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