Kanbei85
Member
I'm trying to follow along in NesMaker 4.5.9 using the Basic (easy) adventure game tutorial. Man, I'm running into one problem after another!
1) As already reported, I had to change a line of code in doDrawText so that it didn't trigger every screen when I got the sword
2) When the player uses the sword, the animation doesn't block off inputs, so you can simply walk away from the sword while it's extended
3) While text boxes are active, you can crash the game by pressing B
4) The game crashes when you take damage
5) The monsters don't take damage at all when hit
6) Where is the sword HUD element coming from? The video doesn't explain how that got there at all, and I don't see a sword included in the HUD assets.
1) As already reported, I had to change a line of code in doDrawText so that it didn't trigger every screen when I got the sword
2) When the player uses the sword, the animation doesn't block off inputs, so you can simply walk away from the sword while it's extended
3) While text boxes are active, you can crash the game by pressing B
4) The game crashes when you take damage
5) The monsters don't take damage at all when hit
6) Where is the sword HUD element coming from? The video doesn't explain how that got there at all, and I don't see a sword included in the HUD assets.