Adventure Tutorial Issues [4.5.6]

nuffsaid15

New member
Hi there, I am very, very new to all this, so apologies if this is a basic question.

I'm going through the adventure tutorials, and everything is good in the basic tutorial until I set up the sword and the slimes. The results I am getting do not match the tutorial when I export and run. The sword sits on the screen for several seconds, the player animation stops (but the player can still move, so it just "floats" about with no animation), and the monsters are invincible... you can hit them all day and they won't die.

Did I miss something? I downloaded fresh versions of the software and tutorial assets and started from scratch, and that didn't fix anything.

TIA!
 
I think you might want to check in your ''object details'' for your weapon, and make sure that there's a timer on your action step, and that you set the endaction dropdown menu to 'destroyme''. So that when the object appears on the screen in it's action step 0, it times a countdown and at the end, it destroys the object from screen.

for the invincible monsters. you might need to check that in your monster's ''object details'' you checkmarked the little square that says this is a ''monster''. and same for your weapon's object details, but checkmark the square for ''player weapon''
 

dale_coop

Moderator
Staff member
What you mean by the same "exact issue"... your sword is still floating after your player moves... ?
Describe precisely your issue, what you tried, what you modified, ... and with screenshot to illustrate the issue.
 

vanillafish

New member
Sure thing -
Problems I am having:
1. The sword sits on the screen for several seconds, the player animation stops (but the player can still move, so it just "floats" about with no animation)
2. The monsters/slimes are invincible. No matter how many times I hit them (with a floating sword) they never die.

Things I tried:
1. Checked in ''object details'' for sword weapon, and made sure that there's a timer on the action step, and set the end action dropdown menu to 'destroyme' and the weapon's object details has a checkmark in the square for ''player weapon''
2. Checked that in monster's ''object details'' the little square that says this is a ''monster" has a check next to it

Thanks!
 

dale_coop

Moderator
Staff member
cool, glad you fixed your issue.
Yeah, you did well, set the things like it has to be set :
for the weapon, set the action step End Timer to "DestroyMe" (with a timer value... else the end timer never occurs)
for the monster set a health value (if 0 they have basically infinite health)

I will give you (all the people who will read this message) a very important advice: watch the "intermediate" tutorials, all of them.
All the answers of every issues you might have setting objects, are in those videos.
They are our BIBLE !
Each time Joe post a new tutorial, go and watch it, take notes.
 
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