Adventure_Ex Advanced (UNOFFICIAL MODULE) ASKING FOR SUGGESTIONS *Round 1*

TolerantX

Active member
Adventure_Ex Advanced (UNOFFICIAL MODULE) ASKING FOR SUGGESTIONS *Round 1*


CATEGORIES :


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-- WEAPONS AND PICKUPS : --
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ENABLE MONSTER WEAPONS. (part 1)




SPAWN A MONSTER (WEAPON) (part 2) This one is not using userScreenBytes ...




(POTENTIAL part 3)
"Attempt" to add a NEW weapon to the game



? check out ?




(OPTIONAL)
4.5 All Monster Drops Are Health When You Have 1 Left
(Biased Health Drops)



Making Strength and Defense system work in NESmaker



(STRENGTH - DEFENSE = DAMAGE AKA IF YOU'RE STRENGTH IS 4 and IT'S AGAINST DEFENSE 2, YOU DO 2 DAMAGE. )
( Test this out now )

(*USING A THEORY LIKE THIS AND SOMETHING ARTIX DID WITH DALE_COOP YOU CAN SEE HOW TO USE EXPERIENCE BITS MAYBE?)






GAME OVER DEATH CONTINUES



PLAYER / MONSTER DEATH ANIMATION STUFF




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-- QUALITY OF LIFE : --
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HIDE PLAYER SPRITE




RESTORE RELICS !




ENABLING SPECIAL TILES






NOT TEXT BASED PAUSE

View: https://youtu.be/xpKoFcW-KLo





FLASH SAVING




Improved Hurt / Recoil System





MONSTER BARRIER / PLAYER BARRIER




ANIMATED TILES




FADE TO BLACK





LIMIT PROJECTILES ON SCREEN




WALK IN WATER TILES AND MODIFIED INPUTS




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-- XP / LEVELING & GAME ECONOMY : --
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** I'M CURRENTLY WORKING ON AN XP SYSTEM **





( SCORE / MONEY SYSTEM & SETTING IT UP )

Adding money or score to game
then these features (some or all, listed below)



NPC SHOP!







number collected give something (for an idea maybe?)




OR ZELDA SHOP

(TILES THAT SUBTRACT MONEY N GIVE ITEMS WHEN YOU WALK OVER THEM)





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-- PUZZLES : --
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TILES THAT ARE BUTTONS (* THEY WON'T STAY CHANGED UNLESS THEY TRIGGER THE SCREEN *)
(they change other tiles into null collision aka open doors , or change other tile into other tile collision)

(OPTIONAL)
? TILES THAT CHANGE BASED ON A TIMER ?









PUSHABLE BLOCK ?



(DOWNLOAD SCRIPTS AND EDITS ABOVE)







PROXIMITY BASED ENEMY DETECTION ?





COMMENT YOUR VOTES ON WHAT TO DO NEXT !!!
 

Oste

New member
Nice work ramping all these things together!

"Jump" mechanic would be cool, like in Link's Awakening where you can jump over 16x16 tile, like pits, fences etc.

LADX-feather.gif
 

kevintron

Active member
I'd be interested in a run input for a character. Other action options for characters. The above mentioned jump item sounds neat. Different enemy AI types. Make an npc a trigger and immediately destroyed after text is finished. So a npc can block a passage but after you talk to them they are gone without having to leave the screen. Score or money based warps. Stores sound cool. That's my wish list.
 
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