mouse spirit
Well-known member
i thought i'd work on my almika 2 in space shooter idea! Now that i've been through the grinder
with nesmaker 4.1.5, i feel comfortable making a game with it, again.
It will be different fersure, but in some ways the same.The game takes place in a space/spacestation/planet
type setting. You have a gun-arm and a visor, and different outfits or characters. The rest is fut-ory.(history)
RECENTLY ADDED.....
Drill legs .Helps you break certain blocks
Each melee and each projectile all have different damage.
The third Projectile weapon is a bomb!
It will destroy certain walls/bricks.
Visual hud cues for cooldowns and
current weapon selected.
Start menu for selecting music and weapons.
Tank form !
Boss fight!
MM blocks!
Pause menu!
Music select!
ROM:
Almika 2 WIP
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
PG ROM: https://www.mediafire.com/file/u00a7snxyca2srb/Almika_2_WIP_pg.zip/file
There are several moves/actions so far.Press......
L to Move
R to move
D to duck
B to shoot
Hold B for 2 seconds and release for big shot
A to jump
Select to dash (has cooldown)
START to pause and go to music/weapon menu.
U to phase/invincible (has cool down)
the point of phasing is to not get hurt by an enemy
HOLD D and A to activate drill(a noise should start, you can destroyblocks)(in testing phase)
Also jump shoot,jump then dash, dash then phase,duck and shoot,phase then turnaround.
Please play around.
I will use what i've learned and apply my knowledge and wisdom.
Also this game will not be a "meatboy-esque" deathfest, probly more of a shooter/boss fighter maybe.
With much better bosses than the first one.
Hopefully the behind-the-scenes will be a little more complex somehow, i want to keep the game simple.
Shoot and jump (also some other stuff).
Boss Artist: basty
Boss maker: Rethunter
Last edited: