Almika 2 (working title)

mouse spirit

Well-known member
I read the information. It turned out that the NES can not mirror the sprites of background. I didn't know that. So you can either draw a boos as a sprite to save half of sprites. But there may be a flicker of sprites. Or tell me the exact number of 8x8 pixel sprites I can use for the boss. Then I won't skimp on mirroring, and draw better. How many color palettes can you use on the boss?
Hey it's no biggie. And no rush like I said. So up above here a few replies are the 3 bmps. The face only one,is the actual OBJECT,it can very but can't be any bigger. I can do that though. So the 2 other bmps are the limit for BACKGROUND TILES. This boss is so big it's made from motionless background tiles,then I overlay an object to simulate it all being an object/boss.The one with most of her is bg tiles, then the strip with the neck parts also. I need one 16x16 square left blank. Typically the very first 16 by 16 square on the big bmp that's almost filled up. Flicker won't be a problem because she is made of bg tiles. But I only have so much space,and they all MUST be 32x32 bg tiles.

So basically we have an object that can be around 72 x 72, and 2 the background bmp,and the bg stop bmp. But that's actually overkill because that's every single background tile. But if it looks this cool,it's worth it. I can werork little bits if I need to. It can essentially be the size that it currently is.
 
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RetHunter

New member
In ZIP archive BMP in NesMaker format. I did not make shadows. I significantly reduced the size of the boss. And I want you to check if there is enough space for this size. Also tell me how many tiles will remain. I want to draw wires and a room for this boss.
Robot-Girl_Head_02.png
 

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mouse spirit

Well-known member
In ZIP archive BMP in NesMaker format. I did not make shadows. I significantly reduced the size of the boss. And I want you to check if there is enough space for this size. Also tell me how many tiles will remain. I want to draw wires and a room for this boss.
View attachment 5630
This looks great.i will get back to you tonight with exactly how much space is left. I also have path tiles,which are the grey bricks and foliage in my earlier gifs. So I do have like some basic tiles to build a room,but yeah not many...
 

mouse spirit

Well-known member
This thread is pure gold. I loved this art and concepts.

Yeah rethunter has graced us with their talent,jorotroid has been helping me, behind the scenes too. I'm actually helping someone make a game,but in doing that,I will be able to make this game better too. I've got this ,the person's game,aerobot,and I had to start a procedurally generated type game.... But all are helping make this project,which hopefully will be awesome!
 

mouse spirit

Well-known member
In ZIP archive BMP in NesMaker format. I did not make shadows. I significantly reduced the size of the boss. And I want you to check if there is enough space for this size. Also tell me how many tiles will remain. I want to draw wires and a room for this boss.
View attachment 5630
some path wires.gif
i can use path tiles for some wires, but heres what you have left to work with.
strip.png You have 8 blocks.Each block must be 16x16 .

heres how i used what we have so far.
rogal.png

I can animate the main part of her face with an object. like only her mouth nose and eye area
 

RetHunter

New member
R_Head_Room.png
That's done about as I see this level. The idea is that the hair is a thick cable that goes to the equipment. And some are damaged, so the robot went crazy. It is possible to fight with the use of small computers on plates.
I need more sprites to draw better. I will finish painting the boss's head, this is not the final option.
The level is drawn by 8x8 pixel sprites. Apparently the nesmaker won't be able to do that... I understand that it only takes 16x16 pixels.
 

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