beginning sample mod

nim_00

New member
Am trying to make something within this small example of patching and coding. If you know anything about loading the game into nesmaker or implementing enough to get an example, let me know.


metroid

genie codes

shell

YAGKSP - When you get a big item, you don't have to wait for the music to continue*
ZOPEAZ - When somersaulting, a small graphics glitch appears*
SOAGLY - Lettering becomes game symbols and graphics pieces
TOPLES - High notes are taken out of the title screens music*
ZZZLUN - No music, just sound effets*
APEAXVAU - Always pass password check?
ZZXLUY - No Background music
OIKKZKTO - Game boy mode*

internal

AUVSPAAP - Able to jump in ball form*
OXVSIEPX
ZEVITAGE
VEVSZALU

AANSPTGP - Easier bomb jumping*
AAVIGPZL

XXNAPI - Bomb sprite plus your bombs explode twice* (invalid)
PENIYIGE - Bullets explode on contact?
SXSYZZAX - Shots pierce through enemies*
PPPAAA - Some enemies are killed for you*
IIAIII - Beam has longer range*
XXZTLL - Wall hop anywhere
EENTPU - Fast Speed* (invalid)

external

YAXGVPLA - Extra energy?

metroid ips patches

automap*
walljump*
RNG to FDS*
super samus
MMC1 to MMC5

password*

000000 000000
iG0000 00002n

(varia, maru mari, bombs, ice beam)


castlevania opposing bloodlines II

genie codes

shell

SXOSLYSA - Stop time
EOUGAETO - Colder hues*
KINGPI - Resets time to 0
SESXPUOO - DPCM pop reducer*
PAZNGO - Start with 100 exp*
ESOVETEY - Faster dialog text*
NTSKAI - Start with time at 0 (invalid)
POUGAETO - Low contrast grayscale*
PUUGAETO - Low contrast sepia tones
SANXTPSZ - Always get the good ending*
AAXXVKNT - Most sprites leave tracers
GAPNLO - Time never passes 12 minutes
YOEEAN - Push down to fall thru the floor
PASAVYAG - Women and old men will hurt you*
NTSKPI - Start in town before the 1st mansion*

internal

ZASATYPA - Move faster*
VYNAANNN
VYOAEONN
ZAOEUPPA

OTSSPLSV - Take less damage*
GASSZUAA

NYSKLI - Start with dracula's rib and 0 hearts
ATKAEAAG - Invincible 1.5x longer after being hit*
AIVAZLEY - Can see the hidden clue books without dracula's eyeball*

external

AAXZEOZZ - Kneel anywhere with the red crystal to be whisked away by the whirlwind
AAXXEPZZ
AAXXVOGP
EYUZKPEL
AYSKKTEI

GNKEXA - Whip hits multiple times
SKIPPY - Whipping enemies refills your health [Glitchy]

ips patches

controls*

password codes

EPMU GRM2 - GHOW IT2O - 7IN3 KQ37
VF0U T7RG - 1HK0 F9SM - ZH3Z Z0R5

(Dagger, Bombs, Silk bag)

SVOU IHU4 - MDQS GOS2 - CDEF GHQI
1HWW V90E - ZFMU T7ZC - LPMN T7ZK

(Dagger, Bombs, Shield, Silk bag)*

OBKQ EOY0 - EPMU GQM2 - ONOS MO00
XD4S R4QA - VF0U T6RG - XD4S V4QI

(Dagger, Bombs, Eyeball, Silk Bag)

TQNZ HQT3 - FHME GRCQ - CDEF GJQI
0G7V 62Z1 - 7RUY TCZO - LPMN T1ZK

(Dagger, Bombs, Shield, Eyeball, Silk bag)
 
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TakuikaNinja

Active member
I'm not sure what you're asking here.
Game genie codes aren't built into games, you have to make them yourself based on the location of the byte to change. Password systems aren't required in NESmaker because the mapper supports self flashing (saving). NESmaker does not, and never will allow for ROMs to be imported into the software. It is purely for making new homebrew, not ROM hacks.
 

dale_coop

Moderator
Staff member
Is that a troll? No presentation... just that weird topic for a first post... >_<
(I am really tempted to delete this post)
 

nim_00

New member
No, it's only to point out simple trig functions, very basic nano-botic understandings and referent language mechanics. Since you have no games, actual tutorial, in-depth manual, download file placement settings, your strategy guide is only by some charity, and the home product lacks some basic components. It was necessary to write out something easy and simple to grasp. ('cuz you appear this way) To spite, your product is cheap on the open market, it cannot supply the necessary boundaries the audience wants to hear and that is probably why your bothering me, and you don't know me at all (pointy). Also, can your educated mind not read an opening line?
 
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