Bionic Girl (WIP) (cancelled)

dale_coop

Moderator
Staff member
Hum... so you might need to get the fixed scripts here http://nesmakers.com/viewtopic.php?f=19&t=390 or wait for the new update... (today ?)
And maybe check again your inputs (in Input Editor) set Game State: "MainGame", Target: "NONE"
Then all your
all the startMovingPlayerXxx.asm scripts to "HOLD" on each direction
all the stopMovingPlayerXxx.asm scripts to "RELEASE" on each direction
the changeToWalkingAnimation script to "PRESS" on each direction
the changeToIdleAnimation script to "RELEASE" on each direction
It should work.
 

Gazimaluke

Member
dale_coop said:
Hum... so you might need to get the fixed scripts here.

Thanks, but I will start from zero with the updates stuff. Even though it's adventure I will just use it for now and alter stuff.
 

Gazimaluke

Member
I am updating the tiles. I need to actually put the NESmaker colors in the picture I use as a base on my phone.
 

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stevenshepherd

New member
I think almost all of your ground tiles could be combined into one path, freeing up a lot of tile space. Looks great! Love the waterfall. Could look really cool when animated tiles get brought in.
 

Gazimaluke

Member
Orgia Mode said:
You want to make your avatar bionic girl? Easier to recognize you across the board.

I will get an avatar. I really don't understand when sites don't let you upload any image and then crop it to fit within the system. I just haven't had time to sit down and create it ^^

stevenshepherd said:
I think almost all of your ground tiles could be combined into one path.

Probably. I need to take a closer look at paths. I just haven't had time yet :) I have to many projects and two small kids. I am also deep in research of Sunsoft. There's a company that used the Famicom to the max.
I can probably make the tree tops more flexible and save space there with paths too.
 

Gazimaluke

Member
My ground is using paths now. Great stuff. I made a video. I just wanted to see the animation with movement but I am using the adventure module so well. And the music is one of those in the beta assets.

https://youtu.be/oB30mf5Ihx0
 

Gazimaluke

Member
This was the original design of Bionic Girl when I was going to make the game in Unity. The idea was to make a spiritual successor to Balloon Kid. If possible this will have some elements of that here too.
 

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Gazimaluke

Member
I updated the start screen. I feel like I have a point to work from if the first thing you see in the game is more or less done.
 

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FrankenGraphics

New member
Lovely logo! I'd suggest maybe making the section/gap in the C of BIONIC just a little more distinct - just so it doesn't risk being read as BIONIO at a quick glance.
 

Gazimaluke

Member
I convinced the guy who made music for the long dead Unity Bionic Girl to start remaking the tunes in Famitracker. He just have to learn Famitracker first :lol:
 

Gazimaluke

Member
I took a real fast look at the platformer module. It's really nice to have you character jumping around. But for some reason she fell through the ground tiles. But all other solid tiles worked. I need take a look at the tutorial ^^ But it's really strange that the ground path tiles wasn't solid. I even made a ground block asset that was solid and replaced the paths but it didn't work.
 

MistSonata

Moderator
Did you remember to set your path group in the screen info before drawing with your path? Because if you didn't it'll use the first path group's graphics but not the collision info.
 

Gazimaluke

Member
MistSonata said:
Did you remember to set your path group in the screen info before drawing with your path? Because if you didn't it'll use the first path group's graphics but not the collision info.
That could be it. But that doesn't explain why the block I tried doesn't work either.
I did all this in a hurry to get something working.
 
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