Yo! Firstly, your game is great. Pleasant and fun, music and gameplay and wise. I liked the title screen, game over was really cool. I remember us not being able to figure out how to animated the ship well. My thought is using 2 more states if needed, but that's cosmetic and even fine as is,just a side note.Also maybe these things can't easily be helped, or maybe you are aware of them. Hopefully I can find things to help out a little bit though.
There's this dang small octo enemy in the first level that doesn't show up alot of times, but seems to be there.
Some enemy bullets go reeaallly fast, also sometimes they just shoot the wrong way.
At level screens and game over screens, your ship can appear and be going in a direction, then when the level starts, your ship is going that direction until you press a button.
Intro screen has what might be the ship in the top left corner of the logo.
Sometimes the first story screen after the title says"Spirit Impel" instead of the picture below the text. And then if it does show a picture, that pictures also sometimes shows up on story screen 2, discoloured also.
The last boss I fought was glitchy, probly too many things on screen,possibly.
Bullets disappear sometimes, like for seconds,probly because there can be alot of things going on in one straight line from left to right. I know, tough to get around that one in a simple way without taking away stuff.
Your ship can disappear if you fly way to the front (right) of the screen.
Until tested out when i wrecked,it was tough to tell which space "rocks" actually kill me. Maybe those red rocks in level 2 could be filled in color but not black.Just a nitpick,only took me one death to find out. Unless I'm wrong and it was an invisible bullet! Not sure.
Slowdown is a thing , but not terrible.I actually spammed bullets to make it easy and slow at times. I also didn't do that at times, but most shooters... my thumb don't quit.
You may decide to not have a hud, as it actually isn't needed truly, even if it looks cool. Maybe it can be on the level entry screens instead,not even as a hud, but just sprites,or not. Might help with slowdown though during gameplay.
As I said, I really enjoy the game so far. I will keep testing and see what's up.
I didn't go into detail on the good stuff because that stuff doesn't need attention, but anything I didn't mention was great.
I am not at wifi but will post pics when I am.
Lastly, just a random thought, and maybe just on certain levels or tiles possibly...maybe have some acceleration speed so the ship isn't perfectly stiff. Although I understand not having it like that, as it could be tougher to play.
But it may add something I don't know.
If you only wanted it to happen at certain times, you can make a copy the player object ( the ship) and change it midgame . A twin ship except it has acc and deceleration, or even armor or faster speed. If you have player objects to spare, it's a cheap way of having power upped versions of the player, like I also did for Almika's armor for my game. She was actually like 5 different objects, depending on your armor.
I know that involves some coding but not much. Of course, I did it in 4.1 and not 4.5, but it only involved 3 quik code changes in 3 asm files and like a constant or two.
Oh, or a flying left level!
Sorry for the text block.
the last boss fight
invisi-octo-squid
see the black silhouette
top left corner
this ones fine ofcourse
this ones not fine