Can a triggered room change immediately?

Holmfry

Member
Hi all!

A question I haven't been able to find an answer to - when an NPC triggers a room, it works great. But you have to leave and re-enter the room for it to load the fact that it's triggered. Is there some way for it to immediately load the triggered state of the room?

Also, no matter what I do I can't get the music to become the triggered song, even when leaving and re-entering.
 

Bucket Mouse

Active member
updateScreenData is the flag that tells the game to update the screen. It's used for instances like lock tiles, but it can also be used to change the background palette. I haven't tried it with sprites yet, but if it's possible, all those things would have to be handled separately. Simply triggering the screen with TriggerScreen screenType and then using updateScreenData doesn't seem to work (it'd be lovely if it did).
 
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