Completely Stuck on the Basic Tutorial

I know this issue has been discussed a few times, but the "solutions" offered up aren't so much solutions as much as they are "I figured it out" without a final, detailed solution. Those threads are marked as "solved" but the issue persists years later.

As mentioned in the other threads, on Page 209 of the PDF, you have the following:
"Scroll down to Common and you’ll see a script called Handle Monster Hurt...Use the script finder to go to root / game / commonScripts, and double click on doHandleHurtMonster. This particular script simply causes the monster to be destroyed."

The problem is the script doesn't do anything. It is SUPPOSED to destroy the monster, but for whatever reason, it doesn't. One user suggested an issue with the monster not being in memory at the time, which definitely makes sense, but the "fix" was edit different files instead of the script at hand.

Can someone please make this make sense? How do I fix this?
 

dale_coop

Moderator
Staff member
there are a couple oftopics about "the player weapon against the monsters" issue...
One that could help you:
 
Found the solution thanks to @Peter Schmitz in this thread:

"the section about double clicking on doHandleHurtMonster states that it is now possible to shoot the monsters. That is not true ! Somehow it won't work with the preconfigured subroutine Handle Object Collision that has the Maze module doHandleObjectcollisions assigned. Instead you have to select the 'doHandleObjectCollisions_AdventureBase2.asm' - then it works flawlessly."

No code needed, just linking a different script.
 
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