Create Projectile doesn't work in platform module?

dale_coop

Moderator
Staff member
Great!
Didn’t you figure out what was the problem ?

And for your change of screen with bullets still on screen, you need to add this:
http://nesmakers.com/viewtopic.php?p=6916#p6916
 

ZeGGamer1

New member
Yes I did.

Apparently my game doesn't like the projectile object, so after I changed back to using the Melee object, All I had to do was check the "Player Weapon box."

I'll let you know what happens when I implement the screen code when I get there.
 

ZeGGamer1

New member
There is a discussion that started from around page 7 or so that I went on that shows the progression from just the base code to a working two bullet shooting system.

Of course, read ahead a little bit before implementing any changes.
 

Redherring32

New member
ZeGGamer1 said:
There is a discussion that started from around page 7 or so that I went on that shows the progression from just the base code to a working two bullet shooting system.

Of course, read ahead a little bit before implementing any changes.

Thanks man!
 

Redherring32

New member
Ok, I got my projectile mostly working, but I have 2 problems.

1) The projectile is stationary if you haven't moved the player yet. (Dale, the thread you linked on this didn't help.)

2) I can only fire 1 projectile, then I have to restart the game to be able to shoot again.


Thanks in advance for any help -Red
 

dale_coop

Moderator
Staff member
For your 1) Projectiles fired before player moves have no movement, it’s because the player S facing down at start, need some modification... take a look here:
http://nesmakers.com/viewtopic.php?f=3&t=981

For your 2) follow again my tutorial (you have to add some code to update limitProjectile on a new reaction 3 script (« destroy me (Weapon) ») and assogn it to your projectile edge/solid reactions).
 
Top Bottom