cycleric
New member
Hello and welcome.
This is my first game and it has been in development for only a week but it is starting to feel like an actual game. Try it out.
Things it has:
Maze base
Start screen
10 screens of main game
8-direction movement
11 Monsters with random and directional movement
Monster shooting object with animation
Hurt animation and screen reset
Prize collectibles
Score display at end of game
Win tile (currently a trophy cup 6 screens north of start)
Win screen
Things missing that I haven't figured out how to do:
Game over screen
Lost a life screen
Screen resetting to designated coordinates (not inside a solid tile)
Persistent prize collected/uncollected states
Drawing sprites over top of others where desired
Monster hurt reactions and recoil
A+B button functionality
Fast/slow tiles
Complex AI behaviors
Sound
Big shout out to the 12 days of NESmas series for getting me this far.
Here is the link, enjoy.
This is my first game and it has been in development for only a week but it is starting to feel like an actual game. Try it out.
Things it has:
Maze base
Start screen
10 screens of main game
8-direction movement
11 Monsters with random and directional movement
Monster shooting object with animation
Hurt animation and screen reset
Prize collectibles
Score display at end of game
Win tile (currently a trophy cup 6 screens north of start)
Win screen
Things missing that I haven't figured out how to do:
Game over screen
Lost a life screen
Screen resetting to designated coordinates (not inside a solid tile)
Persistent prize collected/uncollected states
Drawing sprites over top of others where desired
Monster hurt reactions and recoil
A+B button functionality
Fast/slow tiles
Complex AI behaviors
Sound
Big shout out to the 12 days of NESmas series for getting me this far.
Here is the link, enjoy.
Cyclista WIP demo.nes
drive.google.com