damage softlocking and stuff

dale_coop

Moderator
Staff member
About your jump (see my comment):

Code:
LDX player1_object
LDA Object_status,x
AND #%00000100
BEQ +
LDA #$00
SEC
SBC #$56  ;; <<----- the JUMP value here, use a small value #$04 or #$06 or #$08 ... that should be enough!
STA Object_v_speed_hi,x
LDA Object_status,x
AND #%11111011
STA Object_status,x
ChangeObjectState #$02, #$02
PlaySound #SFX_PLAYER_JUMP
+
RTS
 

rimoJO

Member
It helped! Thank you! Anyways, I got the new version, so I can do all of the things you want me to do. I started my game on the new version, but I can't move. Last time, it was the BG tile being solid, so I checked a lot of times, but it was walkable. I set the bounding box the same as the rabbit's bounding box from the tutorial, but nothing changed. I set the animations, and on the action step page, I changed nothing except the first three action steps, being Stand, Run, and Jump. Run is the only one having a speed, which is two. I checked the code and nothing looked bad. So I watched one of the tutorials, and it had the update, but it was Adventure. So I specifically watched the Platform tutorial, but it showing the previous update... so here I am now. ???
 

dale_coop

Moderator
Staff member
Mugi said:
Go to screen info and tick "screen uses gravity"

Yep, something to check, it might be that.


rimoJO said:
So I watched one of the tutorials, and it had the update, but it was Adventure. So I specifically watched the Platform tutorial, but it showing the previous update... so here I am now. ???

All the tutorial videos on the www.thenew8bitheroes.com website are for the current version (the 4.1.X), I strongly suggest you to back on the website and watch those videos (the getting started AND the 20min Platformer game tutorial)
 
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