Gimmick! tutorial

Ne0

New member
So There's this game on the NES called Gimmick! and the physics for the game are pretty unique for an NES title and I was wondering if there were any tutorials to recreate the physics engine that is used in Gimmick! ( in other regions it's called Mr.Gimmick )

I absolutely love this game with all of my heart but I cant find any proper Platformer slope tutorials anywhere ( In case you aren't familiar with Gimmick!'s physics you can slide down slopes and jump off the slopes to travel faster in the air, so in short in Gimmick! you can slide on slopes. In order to understand properly you'd have to play the ROM )

I really like the physics engine for the game and the engine that I want to make is heavily inspired by Gimmick!'s physics!
 
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SciNEStist

Well-known member
I hope your are successful. this will require a lot of advanced coding. sloped surfaces, advanced projectile physics, etc. Keep us updated!
 

pizle

New member
I don't see anything too gnarly in Gimmick! you couldn't replicate with some good planning and research. NES stock hardware can handle most of Gimmick!'s gimmicks (except the music).
Here's what you'll, most-likely, need to implement into your game to get it's "gimmicks" functioning correctly:
Slopes for Platformer-Games
CHR-RAM Swaps for Animated Tiles
...annnnd
Moving Platforms
Oh, there'll be more, but this'll get you started. (y)

Writing a complete tutorial breaking-down everything in a reverse-engeneered commercial title, would not only be legally "shifty"; it would probly be as difficult as just re-writing the game (+boring AF)... and everyone here has their own dreams to work on, nahm sayin'?
 
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maxoakland

New member
So There's this game on the NES called Gimmick! and the physics for the game are pretty unique for an NES title and I was wondering if there were any tutorials to recreate the physics engine that is used in Gimmick! ( in other regions it's called Mr.Gimmick )

I absolutely love this game with all of my heart but I cant find any proper Platformer slope tutorials anywhere ( In case you aren't familiar with Gimmick!'s physics you can slide down slopes and jump off the slopes to travel faster in the air, so in short in Gimmick! you can slide on slopes. In order to understand properly you'd have to play the ROM )

I really like the physics engine for the game and the engine that I want to make is heavily inspired by Gimmick!'s physics!
I love Gimmick too! What an amazing game
 
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