Hello

10shu

New member
Hi, My name here will be Ten.

I m 45 years old . And I ve being a professional graphic artist for the last 27 years.
I m originally from Europe but i ve being living in north America for the last 16 years.
I ve worked on close to 100 games, some AAA, some homebrew on anything from the snes to the ps4/5.

You can see some of my artwork here

That being said i have very little programming knowledge. (i did a little bit of amos back in the day and i also use construct2 at home for fun).

I purchased NesMaker mostly for fun(never owned a nes back in the day)

I ve started the 12 days of Christmas tutorial, but at episode 3 I started to have some questions so i ve figured out i ve register here to ask them...

so here come my questions :

-on episode 3 we learn how to spawn a character and control it , make it shoot, and control the shot. All this work perfectly for me.
but how do I spawn something on start? on my "game" i have a 2nd element that i want to move with the player.
I ve setted it just like the player but how do i spawn it on start of the screen?

-also how do you manage drawing order? if i want to make sure than that element is always draw on top of my player?

Thank you.
 
Last edited:

Logana

Well-known member
question 1, Their is no way of having sprite overlay in nesmaker currently without coding it yourself, my best guess would be to use the follow player script in the adventure module, but since nesmaker has only one object group that will hurt you no matter what, unless its and npc, but that makes "solid".

Im not sure what you mean by draw order, but the player is on top everything, if you where to try and do sprite layering you would have to make holes in the actual player sprite.

It is probably best to stick with the 3 colors per 8 by 8 tile, as its still good but you do not need to much detail
 

10shu

New member
question 1, Their is no way of having sprite overlay in nesmaker currently without coding it yourself, my best guess would be to use the follow player script in the adventure module, but since nesmaker has only one object group that will hurt you no matter what, unless its and npc, but that makes "solid".

Im not sure what you mean by draw order, but the player is on top everything, if you where to try and do sprite layering you would have to make holes in the actual player sprite.

It is probably best to stick with the 3 colors per 8 by 8 tile, as its still good but you do not need to much detail
thank you. the hole in the sprite are definitely possible for what i trying to achieve... i do not need collision on that 2nd element
I ll look tomorrow for that follow script ... thank s again.

So would you make a two player game if you cannot spawn another object on start screen?
 

Logana

Well-known member
no, as only the first game object is tied to the control imput so the sprite would just stay in its place, might work with the game object having no bounding box with the follow player script, but I’m not 100% sure that would work,
 

Logana

Well-known member
oh no two player games are definitely possible, many have done it as well but it involve a ton of code n stuff,
 
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