I just write everything gamedev on PC from total scratch, cept of course on PC one needs to make use of some good libraries for drawing, sound, input and the like, and there are some really good ones.I've futzed around with many game makers on the PC. There are a ton of options that anyone can make a decent game with little to no coding knowledge. The NESmaker on the other hand is a different beast. Because if you want to make a decent game you have to know how to do some coding. Hell, writing a pause script was a absolute pain in the rear and you'd think that'd be easy.
The NES is indeed a whole other thing. I'm certain that big game companies had to make their own nesmaker like tools, as doing it all blind would be very difficult,
and a game company would want to simplify the types of things NESmaker does.
and as evident when i saw as a kid dragon warrior 3 maps in a guide showing as if Enix at the time was using their own map editor for the game to make the pics for the guide as i saw wierd map editor like options in the picture! I forget where I saw that .....maybe even in the manual. I have 1 and 4 CIB, but still need 2 and 3 so no way to look for that.
It is good that nesmaker isn't just a point and click, because one would definitely want the ability to improve/customize it with their own code and have it do the gfx/map/tool like stuff. (this is where the gameboy one falls hard)
Now if only I had somewhere to start doing that. Once I know where to put my stuff I could make some of my own modules that people could use if they want.
Wasn't there any nesmaker tutorials on modules/customization for people who code?? I may be wrong but i thought i might have seen there was such and then forgot.....