Hurt Animation help

tbizzle

Well-known member
Any thoughts as to how to make my Player Object go into it's run animation (post monster collision) instead of glide across the screen in an idle state?

 
Last edited:

dale_coop

Moderator
Staff member
What action step do you use for the "hurt" state?
You could try to set that action step to do a "Stop Movement" action.
 
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