Kasumi
New member
I guess I'm finally just going to make a topic.
I see a lot of people making graphics and such. This will let you put your background graphics into an actual NES ROM (or mark where your mistakes are).
You can use this to really drill the limitations into your head before NES Maker. But be aware: It allows things that (from my understanding) aren't currently possible in NES Maker. If your Tile16s count (at the top) goes above 64, your graphics are not NES Maker ready. And if use more than 4 frames, your graphics are not NES Maker ready. If your Tile16s goes above 256... you should definitely revise unless the scene is not meant to be one where gameplay takes place.
It includes a quickref gif of the limitations. But you can also read this more in depth one: https://pixelation.org/index.php?topic=10784.msg115062#msg115062
Get it here: https://kasumi.itch.io/ichr
Feel free to ask questions.
I see a lot of people making graphics and such. This will let you put your background graphics into an actual NES ROM (or mark where your mistakes are).

You can use this to really drill the limitations into your head before NES Maker. But be aware: It allows things that (from my understanding) aren't currently possible in NES Maker. If your Tile16s count (at the top) goes above 64, your graphics are not NES Maker ready. And if use more than 4 frames, your graphics are not NES Maker ready. If your Tile16s goes above 256... you should definitely revise unless the scene is not meant to be one where gameplay takes place.
It includes a quickref gif of the limitations. But you can also read this more in depth one: https://pixelation.org/index.php?topic=10784.msg115062#msg115062
Get it here: https://kasumi.itch.io/ichr
Feel free to ask questions.