Issue with too many tiles, but only in every other room 4.1.5

mouse spirit

Well-known member
So the first gif shows how many tiles im allowed to have in every other room
with the glitch happening.Gif 2 shows what happens when i add just 10 more tiles(approx.)

If the rooms were reversed (a lot of tiles in this room instead), it works fine.
Only happens to Every Other Screen.
I remade my game with only the basics,and one by one removed my scripts,
never seeing a difference. So i'm not sure whats going on.

Gif 2 shows that moving left and right stops working.Enemies work fine, gravity
or non gravity enemies.

Seems to be effecting player objects only.
Some animations actually stop working(i did other tests) so maybe timers are stopping .
I have explosion animated player object and it starts, but wont complete.

In closing, too many tiles on every other screen is breaking
my game. Like i said, i did alot of test, removed almost all inputs,
changed my editied scripts to basic normal ones,and so on.
Maybe i missed something, but i'm not sure where to start.
No errors pop up ,games plays fine.

Edit: I was able to build a room with many tiles that actually worked.... I find no rhyme or reason for this.
Now I copy that room and paste and work with it. So far so good.
But in my book,not fixed. Probly a newsmaker problem anyway.

works.gif

doesnt work.gifsfhsfhs copy.jpg
 
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