Hi guys,
I've been stuck for a few days on a known bug that apparently has a workaround. It’s about graphical glitches that occur when transitioning from an 8x8 start screen to "normal" 16x16 screens. If the starting point is directly on the gameplay level, everything works fine. But if the game starts with a title screen and then, after pressing the start button, transitions to the main game using the warp screen macro, glitches randomly appear, and often at least one of the HUD elements (standard, not sprite-based) disappears.
I’ve searched quite a bit on the forum and saw that many of you managed to solve it using a temporary (timed or not) 16x16 buffer screen. However, in my case, that doesn't seem to fix the issue.
Also, I noticed that this buffer screen workaround is often used with the Metroidvania mod, while I’m using the Maze mod — so this behavior seems odd to me.
The strange thing is that even when I use a "classic" 16x16 start screen, glitches still appear when warping to the main game, and not all HUD elements show up (if I force an update with the UpdateHudElement macro, the element being updated appears, but another one disappears).
Any suggestions? This bug is driving me crazy
Thanks in advance for any advice!
I've been stuck for a few days on a known bug that apparently has a workaround. It’s about graphical glitches that occur when transitioning from an 8x8 start screen to "normal" 16x16 screens. If the starting point is directly on the gameplay level, everything works fine. But if the game starts with a title screen and then, after pressing the start button, transitions to the main game using the warp screen macro, glitches randomly appear, and often at least one of the HUD elements (standard, not sprite-based) disappears.
I’ve searched quite a bit on the forum and saw that many of you managed to solve it using a temporary (timed or not) 16x16 buffer screen. However, in my case, that doesn't seem to fix the issue.
Also, I noticed that this buffer screen workaround is often used with the Metroidvania mod, while I’m using the Maze mod — so this behavior seems odd to me.
The strange thing is that even when I use a "classic" 16x16 start screen, glitches still appear when warping to the main game, and not all HUD elements show up (if I force an update with the UpdateHudElement macro, the element being updated appears, but another one disappears).
Any suggestions? This bug is driving me crazy
Thanks in advance for any advice!


