Layered Sprite movement/animation.

Devoidv3

New member
I have this somewhat working in NESASM3 (the devoidTEST.zip file below) where the sprites are layered and moving together, but I dont know how to do the animations that way yet.

On NESmaker I have the sprites layered using a monster object and ticked the player box but when I goto move the sprites stay still while the screen moves. The only real changes I have made was to the Handle Drawing Sprites point to the doDrawSprites, so im sure I am missing calling some script or function and still trying to figure out parenting. Would love any help with this as getting the main character to look and move right is the main thing we are stuck on.

A few images included (in the overworld scene building it doesnt show them as lined up but they are when you run the game.
 

Attachments

  • devoidTEST1.zip
    4.3 KB · Views: 4
  • doDrawSprites_MetroidVania.zip
    3.3 KB · Views: 2
  • img.zip
    161.5 KB · Views: 3
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