Legacy of the Vagrant - Development Thread

Subotai

Active member
2021-09-09_11-45-02.gif

Good day all,

I'm working on my second project, the first one was an experimentation of the tools.
This second project is : Legacy of the Vagrant
It would be a MetroidVania fantastic/medieval/dark non scrolling game. I'm using the Arcade Platformer modules. The main character is a vagrant with magical power that have a tough past in his family. The church is hunting down witches and all
suspicius people that could be treated as an heretic. He arrives in a city that people has suffered a lot because of hunger. The church explain that they need a lot of money to hunt the heretic, so the people pay the price
for this cause.
He'll be in a dilemna to help the population or not, if he use his magical power, he'll be discovered by the church.




For now, here are the development

Screen :
- Start Screen : DONE
1631221075134.png
- Option Screen : DONE
- Game Over Screen :
- Pause Screen : DONE
1631220938003.png
- Ending Screen : DONE


Monster/NPC : not started



Music/SFX : In Progress with Kevin81



Game Object : DONE


Tileset :
- Biome 1 : DONE
1631220988265.png
- Biome 2 : DONE
1631221025739.png
- Biome 3 :
snow1png.png
- Biome 4 :
1633455238370.png
- Biome 5 :
1633455260527.png
- Biome 6 :
1633455301549.png
- Biome 7 :
1633455280586.png


Sript :
Almost DONE,
Just an example, there's some powerup that will help to advance to new area or to find treasure.
I have setup trophee system, there will be some hidden trophee to discover. If you find all trophee, you'll have the epic treasure of the game. Trophee are secondary to finish the game.



History :
DONE

HUD :
ALMOST DONE

CUTSCENE : 30% completion


Until now, I've concentrated my effort on the skeleton of my project, => script part
From the main menu, melee attack, several magic, switch magic, sprite draw on pause screen, Physics script, tiles script, special effect, NPC text etc.
When I'll have finished the script part, the next one will be to finish all the tileset.
Then the fun part, paint all the screen to have a handsome MetroidVania genre.

P.S Sorry for my english.

Subotai
 
Last edited:

Basty

Active member
Gotta say, the background graphics looks amazing.
Now since your game seems to consist a lot of black, I'd heavily suggest using different color than black for the character's hair and clothing.
Maybe dark orange or something.
 

JollyShadow

Active member
Oh man, great looking game! I love the torch light glow! And fantastic layout for the menu screen. Totally excited to see your progress!
 

Subotai

Active member
Thanks a lot guys !!!
I appreciate your comments, it helps to improve and continue this fantastic adventure of this vagrant.

@5kids2feed : Yeah, it would be fantastic for sure.
@Basty : You're right, I was thinking the same thing. Thanks !
@tbizzle : Yup exactly, gnarly id the good word.
@JollyShadow : For the torchlight, I've done a lot of trial to have a good result, it is not easy to setup a light ambiant on 1 layer. Same thing with the menu screen, I've done a lot of items that will appear on the pause screen when the vagrant will progress in his adventure, with Nesmaker, I think that we can't have 5 and more sprites in one row... and only 64 sprite of 8x8 in each screen. So I made a second menu for the trophee.
@dale_coop : Merci Dale !!!!
@Jonny : Thanks man !

Question for all of you :
Do you prefer the StartScreen with or without the sword ?

1631490283503.png

1631490298971.png
 

Logana

Well-known member
Thanks a lot guys !!!
I appreciate your comments, it helps to improve and continue this fantastic adventure of this vagrant.

@5kids2feed : Yeah, it would be fantastic for sure.
@Basty : You're right, I was thinking the same thing. Thanks !
@tbizzle : Yup exactly, gnarly id the good word.
@JollyShadow : For the torchlight, I've done a lot of trial to have a good result, it is not easy to setup a light ambiant on 1 layer. Same thing with the menu screen, I've done a lot of items that will appear on the pause screen when the vagrant will progress in his adventure, with Nesmaker, I think that we can't have 5 and more sprites in one row... and only 64 sprite of 8x8 in each screen. So I made a second menu for the trophee.
@dale_coop : Merci Dale !!!!
@Jonny : Thanks man !

Question for all of you :
Do you prefer the StartScreen with or without the sword ?

View attachment 5408

View attachment 5409
without
 

tbizzle

Well-known member
With the sword!!! The sword would look cool in black and red. You could always give it a different color palette if the grey is too much.
 

5kids2feed

Well-known member
With for sure! Adds a little extra element. Maybe add some kind of graphic to the right of the menu to balance it out? Either way.. definitely sword.
 

Subotai

Active member
*** UPDATE ***
Main Biomes are finished, go check the first message or click on that link :
http://www.nesmakers.com/index.php?threads/legacy-of-the-vagrant-development-thread.7299/
I will fill up all the BckCHR files remaining with Cutscene or secondary Biomes, for example :
Main Biome => Castle
Secondary Biome => Castle entrance



-When he will get the spell, the player can transform himself into a rat.
It will allow him to move to restricted area, but he cannot attack on that form.

transformIntoRat.gif

-The script system to switch between different type of magic is functionnal too.
-Music/SFX is in progress wth the help of Kevin81 :)
-Hair color has changed too, thanks to @Basty for your commentary.
 

Subotai

Active member
Transition screen is completed.

From a biome to another, there is a Transition screen that warp to the new area just once.
After that, it bypass that transition screen.

2021-10-26_20-33-46.gif
 

SciNEStist

Well-known member
Very nicely done. Considerate for the player. Do you spawn the player on a warp tile that only appears after the transition screen is triggered? or are you doing it in a neater way than that?
 
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