Hullo there!
It's time for an updated demo! This should be the final final demo, unless I fix a bug. I'm going to start keeping a version number because why not.
V1.1 Patch Notes:
-Added two palette cycling patterns (that's right, two!)
-Added output randomness to hits with the opportunity for enemies to miss the player (traps do not miss)
-Added new music (placed on the starting screen so it can be heard in the demo. I'm so happy with it. Seriously, listen.)
-Added sfx to indicate that an item can't be used. (Ex: Hearts full/No spirit/No arrows. Let me know if this is annoying.)
-Change death animation to better suit the tone of the game
-Changed pause selection menu so that 16 unique items can be displayed
-When paused items can now be selected using left or right
-Songs now loop appropriately
-Added enemy specific drops (12 drops total so far though only a few seen in demo)
-Certain enemies are only vulnerable to certain weapons (not seen in demo)
-Sprites remain on screen during text but not drawn on top of textbox
-Enemy sprites no longer draw over HUD
-Removed scrolling code (this has fixed the bug that caused the hud to disappear during the text box on odd screens)
-Added new lock types
-Added new tileset and areas seen in demo
-Added location of the first large dungeon (I'm planning on seven dungeons total)
-Added new NPC found on beach location
-Added 10 weapons total found throughout the game. Including the sword and spin attack, 12 usable items
-Added 4 unique items found throughout the game that effect stats and/or passively used.
-Fixed bug that would draw open chests on top of player briefly. (Object created enters draw order routine before getting hit box info needed to determine draw order)
-Fixed bug that would create an enemy death when breaking a tile, like a bush. (Setting Object_flags to zero on object creation fixed this, even if the tile code wasn't creating an object, so no idea why this worked.)
-Fixed bug that played sword sfx after death
Bugs:
Missing 8x8 HUD tile occasionally pops up. No idea why.
A few tiles will load wrong palette color very rarely. No idea why.
Death animation corrupts sometimes. A simple reset will clear it.
Here are some attachments. Let me know if you hit any bugs I'm not aware of. And as always, thanks for playing!