Light From Within Demo

Atarath

Member
I know I'm very late on this thread, but is your offer to share scripts still valid? I'm very curious about your save system. Also, I know you've been told this before, but I just started your game and I love it already! I like the way the rats scurry on the ground, and how the Castle feels alive because of all of the NPCs, and how the title screen is just beautiful. That not even mentioning the gameplay, which is great as well. I can't wait to finish it!

Somehow I just saw this post. Thanks for playing the demo and appreciating the details. I'm happy to share scripts but most of what I have going on would need to be adapted for other uses. I've made lots of changes to the base as well. As far as my save system goes, I was able to figure that out using this post. You would need to tailor this to your game.
 

Atarath

Member
Hullo there!

I have been working on this game for awhile. I'm getting closer to a finish, but considering I can only really work on this in limited amounts of time, I can't accurately assess an expectation of when I will be done. In the meantime, here is another updated demo!

V1.3 Patch Notes:

-Added splash screens
-Added strafing mechanic to allow new ways of fighting and moving about (please let me know if this works) (hold B with no equipped item and move)
-Added extra music bank to double music
-Added new music (town/shop/start screen heard in the demo)
-Added sound fx when a secret is discovered or monster door opens
-Added sound fx for entering and exiting water
-Added sound fx to text boxes, does not play during cut scenes
-Added sound fx for when player doesn't have a key for locked doors
-Updated death sound fx and animation
-Updated "get item" sound fx
-Changed ladder behavior to make them different from stairs
-Certain switches can now be thrown with weapons
-Certain weapons can "grab" items
-Tweaked player sprites and weapon hit boxes
-Set special items to randomly drop from any monster (potion, full hearts/spirit, arrows, 5 acorns)
-Fairies now have a tendency to follow player
-The death book will now only play music when player has died. Looking at it otherwise plays beach sounds
-Entering a dungeon will display the name of the dungeon
-Fixed collision check bug that would get player stuck in wall
-Fixed swimming bug that would play walking animation against a wall
-Fixed recoil so enemies standing still recoil appropriately
-Fixed bug that corrupted player sprite (I think)
-Fixed bug that would occasionally load tiles with the wrong palette color (I think)

Let me know what you think of the new movement mechanic and if you encounter any bugs!
Also, here is a mockup of the art for the main character!
And as always, thanks for playing!
 

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Atarath

Member
Hello wonderful people,

I'm still working on this game. Here is an updated demo, what I hope to be the last.

V1.4 Patch Notes

-CHR ram bank switching allows background animations
-Added additional sound fx and tweaked existing ones
-Added movement mechanics to certain special drops and tweaked drop rate
-Added code skips that make the game run more smoothly. This is very apparent in rooms with many enemies or objects
-Added full inventory screen
-Tweaked existing tile sets and start screen
-Fixed bug that caused missing or garbled tiles (I think)

Cheers :)
 

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Hello wonderful people,

I'm still working on this game. Here is an updated demo, what I hope to be the last.

V1.4 Patch Notes

-CHR ram bank switching allows background animations
-Added additional sound fx and tweaked existing ones
-Added movement mechanics to certain special drops and tweaked drop rate
-Added code skips that make the game run more smoothly. This is very apparent in rooms with many enemies or objects
-Added full inventory screen
-Tweaked existing tile sets and start screen
-Fixed bug that caused missing or garbled tiles (I think)

Cheers :)
AMAZING. DEMO ROM?
 

Paul

New member
Holy cow, I am so glad this got bumped. I just downloaded this game, it looks absolutely wonderful, just a few minutes of gameplay and you know it's a gem. It's quite the showcase of talent, for the developers involved, as well as the abilities of the NESMaker tool. I'm curious, how much custom scripting did you have to write, what mechanics did NESMaker not support out of the box? The inspiration for the game is quite clear, my personal favorite and probably the biggest reason I got into gaming.
 

Atarath

Member
Holy cow, I am so glad this got bumped. I just downloaded this game, it looks absolutely wonderful, just a few minutes of gameplay and you know it's a gem. It's quite the showcase of talent, for the developers involved, as well as the abilities of the NESMaker tool. I'm curious, how much custom scripting did you have to write, what mechanics did NESMaker not support out of the box? The inspiration for the game is quite clear, my personal favorite and probably the biggest reason I got into gaming.
Thank you Paul. Lots and Lots of custom scripting. I'm not sure there is any part of the engine that I haven't made changes to. To create anything more nuanced beyond walking around with hit detection will require custom scripting. But I started with no coding experience with ASM so it's possible.
 

Atarath

Member
Hello everyone!

Here is a new demo! Getting close to being done! All of the core features are complete!

V1.4 Patch Notes
-Added map screen that updates location! It can be accessed by pressing select on screens with no enemies or drops.
-Weapons can be swapped to either hand, equipped and unequipped! This allows for different weapon combinations.
-Strafing can be used with any button.
-Added additional weapons and items and updated inventory screen.
-Music can be muted by pressing select while in the inventory screen.
-Refactored objects to allow more enemy types and variations.
-Changed how items drop so that drops are more random and more likely.
-Swimming too long will cause you to drown.
-Added text library to allow for more text.
-Added a few new tiles and changed others.
-Added additional tile functionality with different weapons.
-Added third music bank.
-Final game music complete *chefs kiss*
-Most final game dungeons complete.
-Finally COMPLETELY fixed bug that would load garbled tiles and corrupt player sprite. :D

 

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JamesNES

Well-known member
Superb, awesome to see a long term project still going! Totally gonna try this out on the weekend.
 
Hello everyone!

Here is a new demo! Getting close to being done! All of the core features are complete!

V1.4 Patch Notes
-Added map screen that updates location! It can be accessed by pressing select on screens with no enemies or drops.
-Weapons can be swapped to either hand, equipped and unequipped! This allows for different weapon combinations.
-Strafing can be used with any button.
-Added additional weapons and items and updated inventory screen.
-Music can be muted by pressing select while in the inventory screen.
-Refactored objects to allow more enemy types and variations.
-Changed how items drop so that drops are more random and more likely.
-Swimming too long will cause you to drown.
-Added text library to allow for more text.
-Added a few new tiles and changed others.
-Added additional tile functionality with different weapons.
-Added third music bank.
-Final game music complete *chefs kiss*
-Most final game dungeons complete.
-Finally COMPLETELY fixed bug that would load garbled tiles and corrupt player sprite. :D

Your game is so beautiful. Congratulations
 
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