puppydrum64
Active member
So I've noticed that not every command or variable has the meaning of each of their bytes documented in NESmaker anywhere. For example, when I type "DrawSprite tempA, tempB, tempC, #%00000000" I can't find a detailed description of each bit and what it controls. I know that in this particular case bits 0 and 1 control the palette used but what about the rest? It would be handy if there was an instruction sheet for all variables that work like this explaining what each bit controls so I don't have to find out the hard way (by testing it myself).