crazygrouptrio
Active member
At long last a playable demo of the game I've been developing in a "make up as I go" manner and on stream for the past month or so, it's Mawthorne: Ancient Quest!
Mawthorne is a metroidvania-esque game developed in NESmaker 4.15, with a semi-open world to explore in whatever manner you prefer. This demo represents roughly 1/3 of the game that I plan for the game to be, currently with 3 interconnected areas to explore and 4 bosses to encounter, some of which allow access to new areas or affect the world in other ways. Each boss is a unique battle where you must learn their movements on the fly. Be careful though! Dying means you go back to your last checkpoint. Not all creatures you encounter will be enemies either! Just press B to talk to them when you're near. They have some helpful advice. Your character has the ability to do a SLASH and a DOUBLE SLASH by pressing the B button twice in succession. You can also use your mighty claws to climb up rough rock walls by pressing up and the towards the wall you intend to climb.
Have fun!
WARNING
While this game is very playable it is also in an early state and may contain bugs. If you encounter any bugs not listed please comment them below and help out future development on this game! But don't let this discourage you! I've personally played through the entirety of the demo more than once with little issue.
Known Bugs:
*Occasionally after dying, health pickups will cycle around full health to 1 health the first time.
*Turtle Boss gets a little *ahem* AHEAD of himself
*Slashing after death and screen wrapping
*Unfair electricity and Knight falling thru bridge
Mawthorne is a metroidvania-esque game developed in NESmaker 4.15, with a semi-open world to explore in whatever manner you prefer. This demo represents roughly 1/3 of the game that I plan for the game to be, currently with 3 interconnected areas to explore and 4 bosses to encounter, some of which allow access to new areas or affect the world in other ways. Each boss is a unique battle where you must learn their movements on the fly. Be careful though! Dying means you go back to your last checkpoint. Not all creatures you encounter will be enemies either! Just press B to talk to them when you're near. They have some helpful advice. Your character has the ability to do a SLASH and a DOUBLE SLASH by pressing the B button twice in succession. You can also use your mighty claws to climb up rough rock walls by pressing up and the towards the wall you intend to climb.
Have fun!
WARNING
While this game is very playable it is also in an early state and may contain bugs. If you encounter any bugs not listed please comment them below and help out future development on this game! But don't let this discourage you! I've personally played through the entirety of the demo more than once with little issue.
Known Bugs:
*Occasionally after dying, health pickups will cycle around full health to 1 health the first time.
*Turtle Boss gets a little *ahem* AHEAD of himself
*Slashing after death and screen wrapping
*Unfair electricity and Knight falling thru bridge